An advanced meta-game designed to represent the improvements of a school's reduction in energy consumption in an attractive and stylish way for children to comprehend.
Technically, it's a procedural generated universe for 1500 schools across the Asia Pacific region, controlled by realtime distributed solar panel array generation data and facility energy usage data. Facilities are scored against each other in real time in order to create competition and incentivize energy usage reduction. For ios, Android and web.
My roles within a small team included development, UI design, graphics technology, and game design.
Like lots of developers, a few of the titles at studios I've worked at are under an NDA and are unannounced. I've both handled prototyping and development for several as yet, unreleased mobile titles for both government and corporate clients.
Design (digital + print)
I have performed design work for a variety of companies.
Web Design for CSnet, an advanced Case Management Framework developed with Angular.
Collateral for Code Heroes, and their marketing assets.
Another small prototype 2D platformer, in terms of total hours, ASPA was produced in a 3 week period, as an introduction to Unity. It enabled me to explore a lot of Unity's features in a small space of time.
At CORE Architecture, I produced visualisations of architectural developments, as hand-drawn, 3d rendered, and animations for a range of clients. In contrast to typical rendering time frames, most image series you see here were prepared in less than 2 days.